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Inside Macintosh:


QuickDraw GX
Programmer's Overview

Inside Macintosh: QuickDraw GX Programmer's Overview gets you started programming with QuickDraw GX. This book introduces the universe of QuickDraw GX: object architecture, graphics, typography, printing features, run-time, and debugging environments.

The first part of this book presents an overview of QuickDraw GX and introduces the objects, data structures, and functions you use to include QuickDraw GX imaging capabilities in your application. The second part of this book contains programming examples in the form of code recipes with specific, step-by-step instructions for implementing some of the more commonly used features of QuickDraw GX. These recipes show you how to

After reading this book, consult the other QuickDraw GX books in the Inside Macintosh suite, such as QuickDraw GX Objects, for further details of QuickDraw GX.


Availability: Click below to obtain Inside Macintosh: QuickDraw GX Programmer's Overview in any of the following formats.

Printed Acrobat (8224K) Apple DocViewer file (1687K)


Book Contents
Preface - About This Book
Part 1 - Getting Started With QuickDraw GX
Chapter 1 - An Introduction to QuickDraw GX
Chapter 2 - A Quick & Easy Sample Program
Chapter 3 - Using QuickDraw GX Objects
Part 2 - The QuickDraw GX Programming Cookbook
Chapter 4 - Using the QuickDraw GX Environment
Chapter 5 - Using Macintosh Windows
Chapter 6 - Handling Graphics
Chapter 7 - Handling Typography
Chapter 8 - Printing
Index

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© Apple Computer, Inc.
6 JUL 1996




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